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・ Escape to the Stars
・ Escape to the Sun
・ Escape to Victory
・ Escape to Witch Mountain
・ Escape to Witch Mountain (1975 film)
・ Escape to Witch Mountain (1995 film)
・ Escape Tour
・ Escape trunk
・ Escape tunnel
・ Escape velocity
・ Escape Velocity (Battlestar Galactica)
・ Escape Velocity (disambiguation)
・ Escape Velocity (Doctor Who)
・ Escape Velocity (film)
・ Escape Velocity (song)
Escape Velocity (video game)
・ Escape Velocity Nova
・ Escape Velocity Override
・ Escape with ET
・ Escape!
・ Escape-ism
・ Escapee (film)
・ Escapees RV Club
・ Escapees' Cross 1940–1945
・ Escapees' Medal
・ Escapement
・ Escapement (disambiguation)
・ Escapement (film)
・ Escapexstacy
・ Escaping (Margaret Urlich song)


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Escape Velocity (video game) : ウィキペディア英語版
Escape Velocity (video game)

''Escape Velocity'' is a single-player role-playing space trading and combat video game series first introduced in 1996 by Ambrosia Software for the Apple Macintosh. Two other similar games based on the original, ''EV Override'' and ''EV Nova'', followed in 1998 and 2002 respectively, the latter of which is also available on Microsoft Windows. In addition there is a trading card game available based on the storyline of the ''EV Nova'' universe.
The series was created as a joint effort between several people and groups. Matt Burch programmed all three games in their entirety except for the registration system and various libraries. He also devised and created the scenario for the first game. Ambrosia Software, headed by Andrew Welch, managed marketing, registration, and distribution, as well as providing several external libraries used by the games. Early test versions of the game went by the name 'Merc' (short for 'mercenary'). Peter Cartwright wrote the scenario for ''EV Override'' and the Australian company ATMOS created the scenario of ''EV Nova''; both originated as plug-ins for the preceding games before being picked up by Ambrosia as sequels. The fighter pilot voices in the original game were provided by Patrick Delahanty. A plug-in of additional phrases was also created and later included as part of ''EV Override''.
While there have been no announcements regarding the future of the series since the 2002 release of Escape Velocity Nova, the extensible plug-in system allows users to continue developing new third-party content for the game. Additionally, several community projects have arisen to build spiritual successors to the series, of which (NAEV ) is one of the better-known.
A Star Wars themed version was also available.
==Licensing and technical features==
The first two ''Escape Velocity'' games are only available in their original forms for the Apple Macintosh and are Classic-only. ''EV Nova'' is a Carbon application and runs natively on both the original Mac OS and Mac OS X, and has been ported to Windows. Version 1.1.0 of ''EV Nova'', released in December 2008, is a Universal Binary, and runs natively on Intel-based Macs. Adapted versions of the scenarios of the first two games that run natively in ''EV Nova'' are available for free.
This series follows the general licensing rule for Ambrosia Software. All three games are shareware. Ambrosia's shareware system allows most distribution of unregistered games. Copies of the first two ''Escape Velocity'' games will work without limitation for 30 days. Afterwards, the player is simply reminded at startup that they have not registered, and told how many times they have run the game, as well as for how many hours it has been run. There is also the character called 'Cap'n Hector' (named after Ambrosia's mascot and office parrot) who reminds the player to register. During the trial this is done by flying by the player's ship and sending a message. After the trial period has expired, the character starts attacking the player, but in ''EV Override'', Cap'n Hector also steals the player's credits. Players can not damage Cap'n Hector directly, though in the original game it was possible for splash damage to disable or destroy her ship.
An unregistered copy of ''EV Nova'' is more limited. In addition to the attacks by Cap'n Hector, certain ships and technologies cannot be obtained after the thirty-day trial ends, and even before then, the game's story lines stop about two thirds of the way through, and plug-ins are not supported. Once the game has been registered, Cap'n Hector and all of the other restrictions disappear from the game.
The entire series features an open-ended plug-in architecture, allowing new scenarios to be written by users. This technology is based on the Macintosh resource fork format, making it possible to develop plug-ins without using any purpose-designed editors (though several editors exist and are popular since they make the task much easier). Since Windows does not support resource forks and it is therefore impossible to preserve them when transferring files to Windows-based computers, an alternate format and a conversion system were devised for the Windows version of the game.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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